I just stumbled on this excellent and extensive Minecraft guide for Mac over on the Minecraft forums. It covers a lot of common questions, problems, errors, issues and fixes, and should be very helpful if you’re a Mac Minecrafter and something isn’t working.
If you’re getting errors when attempting to launch Minecraft and you’re running Mac OS X 10.8, it’s probably due to the new Gatekeeper feature. Here’s how to fix it without disabling Gatekeeper.
Check out my guest post over at I rez Therefore I Am about what makes Minecraft “Minecraft”.
If you’re not already familiar with its blocky universe, check out my introduction to Minecraft. Existing initiates, read on…
In The Beginning Was The Block
There’s something supremely satisfying about starting up a new Minecraft world. Discovering what landscape you’ll spawn in, the power to delete it from existence if it doesn’t immediately suit your whims. Even though your first night in Minecraft is the most memorable, and at this point you know exactly what you need to do before the sun goes down, it’s still kind of a fresh adventure each time. Why is this?
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I decided I would gather some more wood and work on the house some more, but then remembered I wanted to get some armor built. For that I would need ore. And for ore I need to go deep. I have a cave nearby with unexplored areas. I think today’s the day to explore them.
Today looks like a good day to build a house. But first, some exploring.
Ventured out at night to peek around, and got attacked by an Enderman. Had to respawn. Lost all my torches somehow. And I used up all my coal to make them so now I am torchless and coalless.
Minecraft is like a mix of the original NES Legend of Zelda, the Atari 2600 game “Adventure”, extruded into a 3D LEGO-style world using a DOOM-esque first-person game engine with Tetris-style addiction. Throw the TV show “Lost” in there and you’re starting to get the idea.
At first glance, the graphics stand out like a sore thumb in this world of 1080p high-def pixel and polygon phantasmagorias seen in most modern games. It could be for the custom-generated infinite landscapes which are created for each new game, but I think it’s also an aesthetic choice by the developer. What at first seems basic or rudimentary soon becomes minimalist and clever, especially considering the mechanics of the gameplay: digging and building. The modular look of the cube world ensures you’re never jolted out of it while playing.
Most reviews or tutorial videos I have seen on Minecraft overlook one of the most compelling aspects of the game for me: the first night. The video tutorials—while fun and entertaining—can be dry in that they just give steps of how to build your first shelter. But in some ways I think this overlooks some of the coolest things about Minecraft: the experiential self-discovery of how things work in Minecraft. Although you’ll be relying on the Minecraft Wiki pretty heavily as well. Continue reading “Minecraft: Zen and the Craft of Mining”
Decided to start a new world up in Minecraft. Going to blog it if I can remember to do so. Survival mode, with no structures generated.